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About

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Majken Overgaard

Curator, Speaker & Writer

Throughout her career Majken Overgaard has focused on synergies between technology and contemporary art. The overall goal has been to explore the transdisciplinary universe, where art, science and technology intersect and form a creative environment for the development of new ideas, experiments and inventions. The exploration is always centered around connecting complex knowledge domains and to disseminate these to a wider audience. Her curatorial practice centers around feminist and democratic ideals - bringing together artists of diverse genders, ethnicities and cultural backgrounds.

Currently, she is part of Korridor - a new collective, where the goal is to explore, test and talk about all the possibilities for the digital art that is emerging on the Internet. In Korridor we are concerned with everything that expands the possibilities of art and culture right now - from AI, blockchains, web3 and NFTs to immersive technologies such as AR and VR. We don't just think of these concepts as technology, but as phenomena that will have a significant impact on the way we as a society think about culture and art in the future.

She has been heading Catch - Center for Art, Technology and Design in Denmark for six years. Founded in 2016 with the support of the Elsinore Municipality, Catch takes a practice-based approach to collective learning and the artistic process. The programming evolves holistically from an ongoing and ever-extending dialogue with the large network of partners.

She is an experienced teacher and is currently an external lecturer at the IT University of Cph where she teaches the subject “Future Sustainable Companies” integrating science fiction and contemporary art as a foundation for imagining inclusive, sustainable futures. Her teaching practice naturally transitions into delivering public talks and lectures centered on art and technology. These talks highlight how art can provide a critical and inquisitive lens through which to examine our rapidly changing digital world.

She has gained a number of trusted positions. In 2023 she was appointed by the Nordic Ministers of Culture as a board member of the Nordic Institute on Åland for the term 2023-2025. Furthermore, she has served as a member of advisory boards for two international research projects, Artsformation and RASL at Copenhagen Business School and Roskilde University, respectively:

- Artsformation investigates the potential of the arts to intervene in critical social issues, with a view to remedying a range of abusive and exploitative aspects of digital technologies, such as labor politics, privacy and education.
- RASL aims to design innovative, transdisciplinary education methods in which the imaginative and the transferrable, the sensory and the non-sensory, co-inhabit, collaborate and compose new perspectives and futures by using scientific knowledge, as well as visual and embodied experiences.
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Exhibitions

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Exibitions curated by Majken Overgaard

In her practice as an independent curator Majken Overgaard places a strong emphasis on strategic partnerships, inclusivity, democracy and open source. She has a process-oriented methodology; collective processes often form the starting point for new knowledge development, which manifests itself in exhibitions that engage the audience. She is committed to forging collaborations that transcend boundaries and disciplines, ensuring that diverse voices and perspectives are heard.

Here can you find a selection of the exhibitions that Majken Overgaard have curated for:

Choose Exibitions

Röyksopp: Profound Mysteries Kvetny: Digital Dawn The Desktop IRL/URL DataChoreographies Data, Data, Data The Northwest Spiral
Röyksopp: Profound Mysteries

In October Majken and her team expanded the Norwegian electronic music duo Röyksopp’s recent releases Profound Mysteries into a 3D experience. The exhibition took its starting point in this quote from Röyksopp:

"As human beings, what we don’t know vastly overshadows what we do know. As teenagers, we would discuss our own fascination and preoccupation with the infinite and the impossible – the most profound mysteries of life."

Most people have experienced what Röyksopp describes in the quote. During our teenage years life opens up to us. Often through images, literature and music. Whether it's finding solace in the lyrics of a favorite song or image or experiencing how visual expressions become a bridge that connects us with kindred spirits as they bond over discovering new artists and genres. These forms of creative expression hold a special place in young hearts and minds and have the power to bring us back to a state of wonder as we grow older.

Through situated videos, visuals and 3D sound created by Röyksopp and Jonathan Zawada they would like to invite you to join on a collective journey to our young(er) selves - when we were open to mysteries.

This exhibition was made in collab with Vega

Royksopp img Royksopp img Royksopp img
Kvetny: Digital Dawn

In November we investigated how science fiction, speculative art and design shape the visions and understandings of possible futures. The arts have an ability to shape and predict the digital futures - the digital dawn.

In Digital Dawn you enter an immersive visual and sound environment. The experience is developed via a collaboration between Ida Kvetny, who created the visual universe, and composer, singer and actor Jeanette Albeck & musician Noah Rosannes, who composed the sound. This experience invite you to question what digital dawn we are facing? How will our bodies evolve? What relationship are we going to have with our future digital selves, our avatar?

This exhibition was made in collab with Vega

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The Desktop

The Desktop explores the desktop as a portal between our digital and physical lives. It features a series of digital works created by the artist Spøgelsesmaskinen aka Rune Brink on custom LED panels, an installation, a projection, and printed editions.

It is curated by Majken Overgaard the exhibition. Do you remember the first time you logged on to a desktop computer?

How it felt like the world expanded and you gained access to a different place and a new state of mind?

The Desktop takes its starting point in the feeling of transcending the physical and losing oneself in a digital realm. The computer desktop is a metaphor - when the first interfaces were designed they mimicked the physical desktop. We were given the objects that we were familiar with - making the digital a continuation of the physical life. Spøgelsesmaskinen traces the idea of the graphical user interface to where it all began, the physical desk, and connects it with visions of past and future computers. Historically, the desktop was a physical manifestation of power, whoever was in control was situated behind the mahogany desk. Today, the desktop computer equals work. Offices, cubicles and never-ending days behind the screen. The pixel is the basic structure in the works and pays homage to this unique digital material and provides each individual work with an air of nostalgia. We have had the personal computer for a long time. We can now look back at our history with our computers and the various generations of desktops and reminiscence.

The exhibition exists in Bricks Gallery and on the blockchain in November 2023.

The Desktop img
IRL/URL

In 2022 at Catch - Center for Art and Technology Majken Overgaard had the pleasure of curating a residency and exhibition with the artist Line Finderup Jensen. Finderup Jensen works with 3D software and creates videos, installations and interactive experiences in VR. In 2022 she was exploring the relationship between videos created in game engines and classical painting on canvas.

She built 3D worlds on the computer and developed them into works that can be experienced either through VR or video installations. Selected scenes from these 3D worlds were then transferred onto a physical canvas. The artistic process thus begins in the digital, and is then transferred to the canvas.

For a long time, digital artworks have only been accessible via the computer, but today borders between our digital and physical realities are starting to blend. Both because technologies develop, e.g. augmented reality becomes more widespread, virtual or auditory layers extend the physical reality (e.g. Pokémon Go), but also because our digital identities become more important to us and we need to make the different formats exist across the realities we find ourselves in.

The residency and exhibition was supported by Creative Europe.

Irl/Url img Irl/Url img Irl/Url img
DataChoreographies

DataChoreographies focused on how the changing boundaries between humans and machines push what we understand as art, research and everyday practice. The last century we have moved from using individual, isolated computers to designing sophisticated networks of computers that collaborate across and with us. A data choreography consists of mutually dependent computers who, through their individual actions, realize larger, joint tasks.

Through a series of workshops, the subject of data choreographies was discussed and new approaches for collaborations between data science research, art & curation was explored collectively. The discussions, reflections and questions informed an exhibition of prototypes and reflections that was shown at Catch - Center for Art, Design and Technology in 2021. The exhibition was realized through an interdisciplinary collaboration between researchers at the University of Southern Denmark (SDU) and Roskilde University (RUC), Catch - Center for Art, Design and Technology as well as artists Jesper Just and Honey Biba Beckerlee, creative coder Andreas Refsgaard and choreographer Simone Wierød as well as Passage Festival. Graphical design was created by Johanne Aarup Hansen. Photo credits Christian Brems.

The exhibition was supported by the Danish Arts Foundation.

DataChoreographies img DataChoreographies img DataChoreographies img
Data, Data, Data

Today, many people struggle with the task of exerting control over the utilization of their personal data. Therefore, I developed the exhibition Data Data Data with the Technical Museum of Denmark. The exhibition explored how we can create awareness of data use and its consequences, it was shown at Catch - Center for Art and Technology in 2020.

Data trading has become one of the largest business areas in the world today. We get free access to new apps in return for providing data about ourselves, which is often resold in a global marketplace. In the exhibition we showed examples of how storage, processing and understanding of data has evolved over time. Examples of analogue storage of data in various materials from the late 1700s and 1800s to several of the technological breakthroughs happening in the 20th century, including magnetic and optical data storage. Furthermore, we showed the installation “The Data Garden” created by the art collective Grow Your Own Cloud.

The installation explores and challenges the enormous data systems that invisibly dominate and infiltrate our world. By working with living material such as plants, Grow Your Own Cloud aims to affect how we understand and relate to data. The project stems from a critical standpoint towards the current, monopolistic data landscapes and wants to spark a discussion about potential computational futures.

The exhibition was developed in collaboration with Roskilde Festival, Unlisted Projects (US), SXSW (US). It was supported by the Danish Ministry of Culture.

Data, Data, Data img Data, Data, Data img Data, Data, Data img
The Northwest Spiral

The Northwest Spiral is a permanent, hanging light installation developed for the central room of Culture House Nordvest in Helsingør in collaboration with Stine Polke-Pedersen and artist Jakob Kvist. The grant for the light installation was given by Helsingør Municipality shortly before the first COVID19 lockdown was implemented in Denmark.

This meant that we had to rethink the format and concept. We wanted to create an installation that could create dialogue and a sense of togetherness despite the isolation we were all subjected to. Therefore, we developed a process where citizens in the local area could pick up a colored lamp of their choice and place it in their window.

The social project became a great success. All lamps were placed in the windows and you could walk around the neighborhood in the evening and experience the many colored lights. It broke with the sense of isolation and loneliness for many and brought instead the sense of connectedness and local engagement. After a month's exhibition in the local homes the lamps were returned and assembled into one large installation in the Culture House Nordvest.

This means that locals today have a unique connection to the light installation. The installation has transformed the culture house from a relatively anonymous building for the local area's users into a cultural landmark. It is a unique installation that moves playfully across the central space of the house and creates an atmosphere that makes everyone who walks through the door sense that this is a place where everyone is welcome to experiment and explore.

The installation and process was supported by Helsingør Municipality.

The Northwest Spiral img The Northwest Spiral img The Northwest Spiral img
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Talks & Teachings

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Majken Overgaard: Talks & Teachings

Teacher and Speaker

Serving as an external lecturer at the IT University of Copenhagen (2015-2023) and Copenhagen University (2015-18), Majken Overgaard concentrates on pioneering novel approaches to innovation through the application of contemporary art, speculative design, and science fiction as methodologies and sources of inspiration. She is currently teaching Digital Transformation at the Culture Leadership Education.

Majken Overgaard's teaching practice naturally transitions into delivering public talks and lectures centered on art and technology. These talks highlight how art can provide a critical and inquisitive lens through which to examine our rapidly changing digital world.

Culture Leadership Education - Digital Transformation

Over the past 30 years, major events such as the emergence of the Internet and the lockdowns related to COVID-19 have changed the cultural world and our cultural consumption.

The centralized power of TV stations, film companies, and record companies has become more widespread. This is a trend that continues today, where the digital in some cases can be equated with physical ones. Today users also expect to be able to experience art and culture digitally, and digital environments and communities provide culture institutions direct access to users.

They explore the specific challenges and opportunities inherent in the management task when the physical and digital identities of cultural institutions need to be integrated, and how you support your employees in your institution's digital transformation.

Public Speaker
IT University of Copenhagen - Future Sustainable Companies

The world is changing and today there is more than ever a focus on sustainability - both in relation to our climate and environment and in relation to creating living conditions that enable a work and private life in balance. The development of decent jobs and responsible production goes hand in hand with the overall climate effort, which are basic criteria if we are to bring Denmark to the forefront of the development of the sustainable companies of the future.

The course takes a starting point in sci-fi/design fiction and contemporary art in order to initiate a creative journey for the students, where they allow themselves to picture alternative realities - realities that they develop. The goal is to try to provide the students with a stronger sense of agency in relation to the development of their own future ideas and identities. The goal is for the students to develop the technology and business models they believe can have a positive impact on our planet and collective future. I believe science fiction/design fiction can be used as a tool to make the students able to imagine other futures.

Selected Talks 2023

The Museum in the Age of Algorithms, talk at the National Gallery of Denmark, April 2023 How can data and algorithms be used as a strategic management tool in museums? How can artists broaden our understanding of data, considering it to be collective and relational - something that always emerges in relationships between people and how there are always those who contribute and those who collect and interpret data, emphasizing the need to be mindful of the power exercised in handling data.

By being aware of these structures, museums have an exciting starting point to establish a foundation for implementing algorithms and AI and to pave the way for a future where the use of algorithms don't have to equate to exploitation but instead have the potential to express diversity and justice.

Talking and Leaning

Me and My Avatar, talk at Processing Day Copenhagen & Artsformation Conference Brussels October-November, 2023 In the 1990s the world wide web became part of our lives. The Internet opened up for new experiments with identity, gender and sexuality - online you can be whoever you want and it is the place for the fulfillment of many dreams and fantasies.

Perhaps our online lives in the 1990s have even paved the way for the explosion of possible identities that unfold across the Internet and the physical world? What characterizes parts of our online lives is that we often appear with profiles or avatars that we come up with ourselves, and to one extent or another we have all learned to experiment online.

Now many are beginning to take their experiences into the physical world. Our physical and online lives are getting closer and closer together, and not only because of technologies such as AR and VR and the ubiquity of smartphones, but because our digital identities are becoming more important to us and we need to make the different formats coexist across realities.

Introduction to New Technologies for Artists, talk at Danish Visual Artists, October 2023 We are in the midst of a digital transformation where various new technologies are reshaping artistic processes. Artificial intelligence and blockchain are influencing both how we generate images and text and the business models that shape artistic professions. With models like ChatGPT for text generation, and Midjourney, Stable Diffusion, Runway, and DALL-E for image and video generation, new possibilities and challenges emerge that will undoubtedly alter the way we work, consume, and produce. But how are these new technologies different, and how can you, as an artist, effectively incorporate them into your daily practice? Through a one-day workshop, concepts and technologies are introduced, providing you with the opportunity to explore different platforms and models firsthand, allowing you to integrate them into your artistic endeavors.

Kulturmødet 2023 Moderator, speaker and curator at the following events:
AI - How does it affect visual artists?

The artist Kristoffer Ørum and curator Majken Overgaard examine how AI platforms open new possibilities for visual artists. The companies behind these technologies have used millions of existing images and artworks as training data. This raises the question of how it affects artists to be part of these datasets or excluded from them and how it can impact their careers.

The Spirit in the Machine

Together with artist Jakob la Cour and writer and cultural editor at Kristeligt Dagblad, Michael Bach Henriksen Majken Overgaard will discuss spirituality and technology.

Queer, Art, and the Internet

Majken Overgaard will be focusing on how the internet in the 90s opened the gates for experiments with identity, gender, and sexuality. Currently, the boundaries between our internet and the physical world are breaking down. What are the consequences for our identities, which are now stretched across our existence both online and offline? And how does this reflect in art and culture?

Nordic Perspective: The Expanded Experiential Space

Jesper Larsson and Jakob Skote & Majken Overgaard will be in conversation about the impact of technological development on the creation, dissemination, and consumption of art. They will focus on two examples of how to work purposefully and focused on cultural mediation and accessibility using new technological tools such as artificial intelligence and augmented reality.

Is the future of culture created by technology?

Majken Overgaard will moderate a conversation between Astrid la Cour, director at SMK – the National Gallery of Denmark, Hanne Salomonsen, CEO of Gyldendal, and Tine Fischer, rector at the National Film School of Denmark. Technology is currently taking over the creative field and generating text, images, video, music, film, etc. How does Danish cultural life respond to this? Is there a need for regulation, or should we embrace a new era where culture is created by technology?

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Writings

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The Writings of Majken Overgaard

Majken Overgaard writes about the intersection of art, technology, and design, investigating contemporary and future trends. She writes both academic texts and content for a broad audience. In the past year, she has had a strong focus on writing for art institutions such as museums, galleries, etc

Please find selected writings below.

Opinion Pieces

Majken Overgaard has been a chronicler at Kulturmonitor and Altinget writing opinion pieces about art and technology together with various collaborators Rune Brink, Christian Villum, Naja Holten Møller and Emilie Boe Bierlich, 2022-23

Articles

Majken Overgaard has written many articles in her career in the areas of technology and art, both in the physical and digital. She has a great interest in the digital world and how we can implement it in the artistic world. Also how AI evolves and how it affects the future of art and artists.

Exibitions Text

In Majken Overgaard's career as a curator have she had the opportunity to write many texts for many exhibitions. A Lot of her exhibitions work involves AI, 3D and VR animated worlds and creating awareness about the use/danger of online data.

Publications

Majken Overgaard has published a number of books about her work in her career. Her publication explores the role of art as a unique and invaluable form of futures inquiry and how vision that connects the physical and digital world and leads the way into a possible future.

Contact

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Feel free to reach out to me if you are curious to learn more

"majkenovergaard(a)gmail.com"

Upcoming Events

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